The grandprix challenges requires us to connect to a server where we can play an ascii game. According to the assignment text, we are advised to avoid the zebras.
Let’s check out the game first using netcat:
$ nc grandprix.shallweplayaga.me 2038 nc: using stream socket Use 'l' and 'r' to move. Don't crash. Press return to start |-----| | | | | | | | | | | | | | | | | | u | |-----|
The games starts with an empty field. Obviously, our position is indicated by an u. We fiddle around a little to learn how the game works. Sending an r moves the player one step right, a l one left and a s or an empty line moves the player straight forward.
r |-----| | | | | | | | | | | | | | | | | | u | |-----|
The more we move along, the more obstacles appear. A T marks a tree and the Zebras we were warned about are indicated by a Z.
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